First level done
First level of PandemicZ is now done. Dawn brings the dead to the little village, that has no way out but killing all the infected. Here is a little demo from live simulation
Read More First level doneFirst level of PandemicZ is now done. Dawn brings the dead to the little village, that has no way out but killing all the infected. Here is a little demo from live simulation
Read More First level doneCrowd simulation A.K.A Local Avoidance is now working with “good enough”-results. In video there is 1500 agents (humans) pathfinding targets and avoiding other agents real time. Game runs 20-30fps on hi-end laptop with Zombie-simulation done in background. Couldn’t resist some mass-murdering at the end, sorry…
Read More Crowd simulation is workingJust testing out collision avoidance without physics simulation, because of the performance optimization. Also characters now try to find collision free path to next waypoint, like real human-beings. It is still a bit jerky and people tend to hover above ground, but hey, it’s a start!
Read More Collision avoidance without rigidbodiesLast night I decided to completely trash my A* pathfinding, it just was not good enough for big maps and huge number of subjects. After 14 hours, everything is now re-coded and re-thinked. Now game can run 2000 population simulation at 1920×1080 resolution and maintain solid 30+ fps (tested on late 2016 Macbook Pro, i7, Radeon […]
Read More Optimizing my brains outOk, got basics of human animator done. Sure, it needs a lot more of variance, but with random speeds (via scripts) it looks rather good on game. Breakdown of cycles are: If human has not died, just play Idle-animation. If real world speed is over 0.1f start looping walking animation. If speed is over 2f […]
Read More Animator about doneFor now i only have couple of high(ish) resolution screenshots from gameplay. I really should model the player soon, killer-pea is getting real old. But the player should be somehow really special and IT IS TOO MUCH TO DEAL WITH! Please, could someone model me a bad-ass player character? 😀
Read More Just a couple of screenshotsOkey, this is pre-alpha product but just to give some idea to the gameplay. Sorry about audio, it is recorded from external speakers. * Shooting, reloading, shells and clips are now working with pretty damn satisfying results! * 3D-audio is now implemented with 10 different screams (based on character models). A lot more of audio […]
Read More First peek to gameplay