Adding some finishing touches to game:
- Zombies now does not ignore player
- Less annoying audio that fades away quicker when player is not close
- Audio is far from done, ambient, footsteps etc…
- New Zombie animations
- Running
- Standing up after being turned to zombie
- Trees now hides when it obstructs view to player
- Limited ammo and “realistic” clip-size and reload
- Ammo crates
- Minimap!
- Cyan for human
- Red for zombie
- Gray for dead (really dead)
- Yellow for ammo crates
- Money-balancing
- Killing zombie gives 10€
- Killing human takes away 5€
- Turret costs 500€
- If Zombie kills human, it does not decrease money. Only if player shoots human, it decreases.
- UI-redesign
- Random details on maps (rocks, bushes and so on)